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Indie
Film Revolution In Tampa Bay
Off
The Wagon
Videogame
Industry Special
Off
The Wagon: Videogame Industry Special: Current
Issue, Issue 49, Volume 3, for January, 2013. New
Issue published every month, and updated throughout the month. Next
issue due online February 2013.
Related
Issues on Frontier Pop: Issue
39: Game Over? and Issue
33: Video Game Emulation.
Thoughts:
010313-0900 - Passinault:
Getting Frontier Pop back on track, and resuming regular monthly
publication of issues, as well as work on past issues and work on
new past issues to make our issue numbers and volumes complete.
New past issues will be more subject based, and will retroactively
be published, much like I will be doing with reviews of film festivals
of the past on Tampa Bay Film for coverage continuity (those reviews,
especially ones which I did not physically attend, will have disclaimers
noting this so that the readers are not misled in any way). 2013
will also see major upgrades and overhauls to Frontier Pop, as well
as the launch of new features such as our podcast series (I am getting
a Yeti microphone for my podcasts and DJ work, such as my GEN 5
releases as DJ Frontier). In a few months, few will remember that
there were ever gaps in out publishing history, as the past issues
will be published and updated, as will close the gap, and new issues
will be published and updated regularly. As new issues are published,
Frontier Pop will tackle more current events, and will address them.
By 2014, when everything is caught up, Frontier Pop will see some
very ambitious issues published, as more resources will be made
available. This does not mean that the issues of 2013 will not be
worth the time to read, however, as all of our issues will be compelling,
entertaining, and informative. I just wanted to let everyone know
that we are working on new standards and better things for the future.
The reason that we have had publishing gaps in our schedule, with
2012 by far being the most extreme offender, with 10 missing issues
out of 12 at the time of this writing, is that I had to address
major web site issues in May 2012, and it could not be helped. It
will take the rest of 2013 to fix that (those 10 missing issues
of 2012 will be published in 2013, and referenced from current issues
of Frontier Pop, as they are published; remember that all past issues
remain in-play, and are updated regular, as past issues are more
subject-relevant). I’ll get more into that later in this issue.
011513-0850 - Passinault:
Finishing up this issue of Frontier Pop. Work on Independent
Modeling delayed the completion of this issue. Independent Modeling
is deployed, now, so I now have time. Will be spending the next
two weeks working on by Aurora PhotoArts web sites, marketing, business
support, and related work. I already have the February issue of
Frontier Pop in the works, and it is going to be about love. Expect
lots of hearts, and those special ladies out there can be mine (I
miss being in school and getting those cool heart candies with messages
inscribed on them around this time of the year, as well as getting
cards from the girls)! Specifically, it will be about insecure people
whom define who they are as an individual by who they are involved
with, true love, false love, fanboys lusting over things that they
cannot have (“hot” chicks... Come on guys, you’re
pathetic!), and relationships in general. I do realize that this
will be weird territory for a pop culture and entertainment web
site, but I’ve always believed that this all ties in with
our social dynamics, so the social aspects of our lives will also
be covered. Also, it’s going to be Valentine’s day,
for crying out loud, and those of us who do have relationships have
much to celebrate and cherish! The only ones who I think will not
be able to related to the special love and relationships issue will
be the fanboys out there, although I believe that it can help in
an area of their lives where they are usually severely lacking in.
I hope to make fanboys less pathetic, and, at least, help them to
pursue relationships with the opposite sex. I also hope to let a
fangirl out there to know that she can find love again, once she
stops kissing the asses of the fanboys. Everything will be alright!
I may not love the fanboys, but someone might once they get some
direction and balance in their lives. I do love the fact, and the
overwhelming perception, that a pop culture hate site that used
to be filled with bitchy insecure fanboys (only a tiny few remain)
has fallen on their fat ass, and other than a few good, but sporadically
published podcasts (and I still think that they got the idea when
Frontier Pop announced that we have a podcast coming), it’s
nowhere near as good as it used to be.
Oh, and speaking of podcasts...... The official Frontier Pop podcast,
Horizons, will begin production in the Spring (I am investing in
a Yeti USB/ XLR professional microphone for podcast work, and already
have the DV camera. The DV camera will be the same one which I will
be shooting my first short indie films with), and will have two
to three 30 minute programs per month. I will also be producing
and doing podcast series for Advanced Model and Tampa Bay Film,
and each of those will have at least two 30 minute podcast programs
a month. Additionally, we will be filming our podcast sessions,
either on location or using small studio sets, and will also be
releasing streaming video versions of the podcasts which will have
slightly different content than their audio counterparts, although
both the audio and the video versions of each program will tie into
each other (obviously) and enhance the other; you will have to listen
to the audio podcast and watch the video podcast to get the full
program, although both the video and the audio versions will have
enough unique content, and will be solid enough, to stand on their
own as complete programs. Production of the podcasts will be covered
extensively on my relevant web sites, and there will be lots of
photographs, behind the scenes anecdotes, and other content to support
this coverage. Obviously, many of the podcasts will have guests,
and it won’t be just me. I will be setting a new standard
with podcasts and what they should, and need, to be.
011513-1000 - Passinault:
In “researching” this article, I wanted to tap in
on how I felt back in the golden age of arcades, and played several
classic games, mainly Namco ones, which included Pac Man, Galaxian,
and, my favorite shoot-em-up of all time, Galaga. I just scored
85,710 on Galaga and made it to
stage 12 playing it on my Namco Museum DS cartridge
with my Nintendo 3DS XL (see if you can beat this
score!). I also played Galaga on my Pac Man and Galaga Dimensions
game for the 3DS with my 3DS XL, because that cart has online leader
boards as well has the awesome Galaga Legions (a
good shooter, but not as good as the original Galaga, IMO. This
said, I am still learning to play this game) and Pac Man
Championship Edition (a superior sequel to the original
Pac Man, made recently, and a perfect example of a “retro
evolved” old-school game made with modern, and new,
concepts). I have issues with the 3DS version of Galaga
because it does not fill the screen like the version on the Namco
Museum DS cart, it forces 3D on you (you have to turn it
off, because it does not look right), and there are not as many
games on the cart as what you get on the Namco Museum DS cart, which
also includes the incredible Pac Man VS. If you
have a 3DS, get Namco Museum DS to play Galaga (and other cool Namco
arcade classics), even though you lose the online leader boards,
because on the 3DS XL it fills the screen, and, as a result, it
is a superior experience (anything less is an insult to the greatness
which is Galaga! This said........ I just examined both copies closely,
and arcade purists may wish to note that the aspect ratio of the
screen of the 3DS game is the one, in fact, which is arcade-perfect,
which explains why it does not fill the screen. It also gives you
fewer ships to start out with, which is also faithful to the arcade.
Something tells me that, with the smaller ships and longer screen,
that the 3DS version would be more difficult; It would be interesting
to see if I could match, or top, my high score in this version,
AND if this version would grow on me and become my preferred version,
since it is faithful to the arcade version. I will have to compare
both copies to the actual arcade game on MAME for my final verdict).
The Namco Museum DS version is also cheaper; I recently saw it in
Walmart for $15.00 brand-new, and was not surprised to see it sell
quickly. I do need to get several more copies because of Pac Man
DS, as my friends and I can play it via local wireless multiplayer
using the variety of mint-condition DS systems that I have in my
collection (I have 2 original Nintendo DS’s, a DS Lite, a
3DS, and a 3DS XL, making 5 in all, which is enough for a full multiplayer
game of Pac Man VS, with 3 players playing as the ghosts, and 1
player playing as Pac Man). I played Pac Man VS at a New Years eve
party on December 31, 2007 with my three original DS systems with
some friends, and we all had a blast. I handed another friend one
of my Playstation Portable systems (my original
“fat” 1000) with Castlevania: The Dracula X
Chronicles (If you have a PSP, GET
THIS GAME! You can get it for $10.00, used, at the time
of this writing, and I know for a fact that the R.U. Game store
at the Westfield Brandon Mall has a copy), and he was brought to
tears by how difficult, but fun, that game was, and is (my friend
Eric played it on my “fat” PSP on Christmas day 2012
after a family dinner, and he loved it, too).
Man, I have a lot of gaming anecdotes........ I really need to write
an old-school arcade and classic gaming issue in the future. Back
to writing the issue.........
011613-0814 - Passinault:
I am very happy to report that, after comparing the DS and the
3DS versions of Galaga to the actual arcade game on MAME (Multi
Arcade Machine Emulator for those of you who are not well-versed
in emu-speak, and are not into the emulation scene), that the Namco
Museum DS version is arcade-accurate, and the stretched screen on
the 3DS version is not. This makes me really happy, because the
DS version fills the screen, you can better see what is going on,
and the DS version is a joy to play. Remember, DS and 3DS owners-
Namco Museum DS is available, brand-new, at Walmart for $15.00,
about half of the price of the inferior 3DS "Dimensions"
version. It is well-worth losing the online leader boards over,
although it does save high scores and your initials, so it really
does not matter when it comes to losing the leader board! This issue
was really bugging me, so it's great to put it to rest. This said,
if you are a Pac Man fan who still has the fever (and you should,
as Pac Man is a great game; just ask Billy Mitchell. Ms. Pac Man
is even better, though), picking up the 3DS version, as well, is
worth it for Pac Man Championship Edition, as well as Galaga Legions;
just don't pick up the 3DS version for the original Galaga. Regarding
Namco Museum DS, I need to to track down 3 more copies, totaling
$45.00, for a complete set so that my friends and I can play a proper
game of Pac Man VS. Ah...... Greenwood would be proud.... That is,
if we still talked anymore. I miss my ex-best friend and cousin.
011613-0910 - Passinault:
A few hours delay. I need to go back and finish Frontier Pop
Issue
39: Game Over? and Issue
33: Video Game Emulation, because they tie into this
issue, AND I do not want to write the same things twice in more
than one issue; overlap is good, but redundancy has to be minimized-
I don't want to be that guy who tells the same stories over and
over again. Both issues are excellent, and the one about emulation
is one of my favorites. I also need to clean up the links on all
of the back issues.
011913-0800 - Passinault:
Spent too much time playing video games and going over notes,
for “research” purposes, of course, the past two days
for this issue of Frontier Pop. Finishing it, now.
Next month’s issue, due in early February 2013, will, as previously
reported, be about love and relationships, etc (expect lots of hearts
in the art direction, is all that I can say. Oh, and pink and red...
That should drive the fanboys stalking this site crazy, alone).
It will be shorter than this issue, however, and I will take at
least two days to do some upgrades to support sections such as the
Readers Reaction section, which will become much more interesting
in 2013, with the addition of more characters and more real-life
readers (which are real, and which are fake -er, parodies, are up
to you to decide). The Readers Reaction will be a major part of
each issue, with 25% of the writing dedicated to it. Sister sites
Tampa Film Revolution and Advanced Model will also have Readers
Reaction type features, and you can expect crossovers from all three
sites, although avatars and names may be different on each site.
I want to do more with the 3DS Mii character avatars, too.
Oh, and also, many of the past issues and support sections of this
site are a mess, and I apologize for the flaky, half-done (or barely
started) nature of the content, which this site has been infamous
for over the years. Despite this, however, the site is very successful,
and it is the top pop culture and entertainment web site in the
Tampa Bay area, and perhaps even Florida.
My readers deserve better, however. Since I will be heavily pushing
Frontier Pop to the masses at all of my events starting in 2014,
I will be spending a lot of time working on Frontier Pop (and Tampa
Bay Film) in 2013, which includes the podcast series. I will also
be buddy-publishing, publishing a new issue every month, and then
working on up to three other issues in our back catalog during that
month (remember that all issues remain in play, even after they
are published.) Some of our issues were barely started, or not done
at all, so those will be issue that I will be working on to make
this site whole by the end of 2013. The issues are also subject-relevant,
so expect a comprehensive, subject-based menu soon. Many of the
unwritten past issues which will be published will be more subject-relevant
instead of current-events, since they will be retroactively published,
and not actually published in their stated month.
I’m going to make this the site that you all deserve, need,
and want.
Enjoy!
013113-0919 - Passinault:
Finishing up this issue, the January 2013 issue, of Frontier
Pop at the end of the month. My apologies, as I have a lot going
on, and issues will be published at the beginning of the month from
now on. I’ll have this one finished on the morning of February
1, and should have the February issue up on the morning on February
2, at which time I will tell the readers to take the time to read
this issue, too, and promote a link linking to it in the in-play
archives, which is will be moved to once the February issue is up.
The February issue will be about true love, of course, and I have
big plans for the March 2013 issue, which will be about the end
of the world. Really! In the March issue, I will go through the
many ways that it could all end for the human race, along with my
opinion, and it should prove to be especially interesting for germiphobes
and hypochondriacs, as well as armchair economists, green people
(save the world? Too little, too late, IMO! Enjoy what we have while
we have it, and do your own thing, as life is too short! When we
run out of oil, peeps, which may be sooner than you think, it will
lead to economic collapse, war, famine, and all the wonderful experiences
of the four horseman, especially since the current world population
has to have oil and oil-supported food production to support it....
and people wonder why I am not enthusiastic about one day having
kids), nuclearophiles, and space cases (Star Trek? Not going to
happen at the rate that we are going, as we will not get that far.
Technology has already outgrown and outpaced social evolution, with
most of the idiotic fools in the world unable to use it properly;
technologically enabled mass-ignorance is fun!). The fanboys who
are obsessed with Zombies and horror have it all wrong, and have
no imagination, because reality is scarier than their fantasies
(I will have to make a film about it)! I’ll even have information
on my favorite end of the world movies, as well as reviews!
Pay special attention to the Readers Reaction section at the bottom
of each issue, which should become very interesting, and very entertaining,
in the coming days, weeks, and months.
Until then, go watch the movie “Knowing”, and pleasant
dreams! Oh, and if anyone out there has the flu, do us all a favor
and don’t make us pay for your condition. Stay home, and,
if you must go out, wear a mask and gloves, idiots! I’m not
sick, I wish to stay that way, and I get really annoyed when idiots
are out in public coughing around me. The ignorance of modern society
will surely lead to a super pandemic which will make the flu pandemic
from 1918 look like a joke, and that is scary in itself. It’s
not if it will happen, but rather when, IMO.
Stay in your own world, and enjoy life while you deal with the responsibilities
of the real one. I do.
Oh, and I may have to do some adjustments to the format of Frontier
Pop. For example, this “thoughts” section is quite large
on some issues. I may have to start organizing issues into several
subject and section-organized pages, and make it so that it can
be retro-applied to earlier issues if they continue to grow in size,
so the format adjustments would have to be fully compatible. Expect
to see this as early as the March 2013 “doomsday” issue
Choice!
052513-0900 - Passinault:
This has been rough. This site has not been updated, as I have
been sidetracked with a very big project, and some issues, like
the February one, have been written, but I have not had time to
format and publish them. This one needs to be finished and archived,
too!
I will be doing a hard reboot of Frontier Pop this Summer, once
I clear that project that has had my hands tied, after which issues
will be published regularly every month. Past issues will be completed,
if needed, and will continue to be updated. Support resource sections
of the site will be completed and updated, and multimedia productions,
such as our podcast, will be produced and published starting sometime
in the Fall of 2013.
I have very important plans for this site. The upgraded and updated
Frontier Pop, which will not look different at first glance, will
be formatted for harder journalism. Past issues and content will
still be maintained, and will also be updated. Like before, all
issues remain in play after publication, with new content added
as-needed.
Expect more things like interviews with people of interest. A massive
video game section of the site will also be built and maintained,
which will contain content about video games, such as reviews, and
resources for video gamers. Entertainment will be a large part of
the focus of Frontier Pop.
I wish to thank everyone for their patience!
INITIALIZING
ISSUE
INTRODUCTION BY EDITOR AND PUBLISHER C. A. PASSINAULT
Welcome
to the January 2013 issue of Frontier Pop, which is technically issue
49, and should get Frontier Pop back on track and publishing regularly.
I know that Frontier Pop literally only had two issues published in
2012 (I found one for February which had a completed cover, but which
had not even been started as far as writing), and Frontier Pop was
supposed to have a solid publication schedule for 2012, but something
happened with over 50 of my web sites in May which sidetracked me
for many months, and Frontier Pop was put on ice. When I tried to
resume publication in September, I inherited two top talent resource
sites, Florida Models and Florida Actors, which sidetracked me again,
as the sites needed a lot of work. So, now it is January 2013, and
now I’m getting back on track. Although this is, again, technically
issue 49, it’s not, yet, literally issue 49, so we will not
be celebrating our 50th issue next month. This will not always be
the case, as it is my goal that the issues will be literal by 2014.
I’ve decided to do at least three issues a month to catch up,
although the actual monthly issue will be the one promoted, and there
will be links from the current issue to the other issues as they are
added. I will start by completing half-finished or previously started
issues already online, as there are a few incomplete issues. Once
those are online (and upgraded to current site standards), I will
bring past issues to current Frontier Pop specifications. Once that
is done, which will be months from now, I will write and publish the
missing issues to bring integrity to the issue continuity of the site.
Since all issues remain in play, new old issues which are created
from scratch will be more subject-orientated, as all issues usually
focus on a specific subject, and not necessarily current events tied
to a date. Because there are (and I am estimating here, as I did not
have the chance to actually do a count) that there are well over a
dozen missing issues, future readers of Frontier Pop reading back-issues
or accessing previous issues from our subject menus or referenced
links will get the impression that the site is out of touch with current
events, which is hardly the case.
All back issues, and newly-created “back” issues, will
be brought to current format specifications of Frontier Pop for navigation
and aesthetic continuity.
Frontier Pop is important, and I would say that it is, perhaps, my
most important web site. Once I begin producing events, this site
will be all over the place (I'm talking about marketing and promotion,
and not the hodgepodge, inconsistent updates and publishing schedule
which has plagued the site since it launched. Past issues will be
fixed/ completed/ written, again, and issues will be completed and
published regularly from now on), and aggressively marketed, so I
need to get it to where it needs to be in the next year. By 2014,
Frontier Pop will be whole, and it would have been published regularly
for a long time; the impression being that this fiasco never happened
(but the history can be easily referenced for readers whom are reading
back-issues).
I plan on overhauling Frontier Pop throughout 2013, too, and making
major adjustments and format upgrades, as well as adding more support
content. With the launch of sister site Tampa Film Revolution early
in 2012, several innovations were achieved which made TFR more advanced
than Frontier Pop. Some of those improvements will be worked back
into Frontier Pop in 2013.
Which brings us to the current issue.
This issue was originally supposed to be written and published in
the summer of 2012, in the wake of the 2012 Electronic Entertainment
Expo, or E3. It is one of many video game issues on Frontier Pop,
and now that it has been pushed from issue 43-ish to issue 45, and
now, officially, issue 49, many months late, it will be the first
video game issue of 2013, to be followed up by another major video
game issue to be published after E3 2013; due in July 2013, the first
issue of Volume 4, and issue 55. This is our video game industry issue
covering E3 2012, among other things, although I’ve de emphasized
the E3 2012 coverage due to the late publication date, as it will
seem odd to cover an event from the middle of 2012 at the start of
the following year.
SHALL WE PLAY A GAME?
Galaga:
85,710, Stage 12, on 01/15/13. Are you good enough to top my score?
-
C. A. Passinault, regarding Galaga on Namco Museum DS for the
Nintendo DS
It
All Began In The Arcades
Without
revealing my age, I was there. I was there when video games began.
I was there when Pong and Tank were the only games available to play.
I was there when Lunar Lander and Asteroids debuted with their revolutionary
vector graphics. I was there when the arcades had their golden age
in the early 1980's. That, of course, is where I became passionate
about games, and became a gamer. It was literally in my blood from
the onset.
Dig Dug. Joust. Gyruss. Galaga. Galaxians. Phoenix. Battlezone.
Centipede. Kung Fu Master. Donkey Kong. Kangaroo. Space Panic. Star
Castle. Tron. Omega Race. Asteroids. Gravitar. Elevator Action. Tempest.
Space Invaders. Pac Man. Ms. Pac Man. Missile Command. Pole Position.
Jungle Hunt. Scramble. Spy Hunter. Yie Ar Kung Fu. Frogger.
Kung Fu Master. Moon Patrol. Rolling Thunder. Donkey Kong Junior.
Donkey Kong 3. Robotron 2084. Tapper. This was only the beginning,
and it was the beginning of it all. I put quarter after quarter into
coin ops. I wasn’t the best, I wasn’t even that good,
but I loved playing arcade games. I even loved the faddish laser disk
games such as Dragon’s Lair, Cliffhanger, M.A.C.H. 3, and Cobra
Command. There were many more, too; much more than I can list here.
I played them all. I learned them all. I dreamed of them all.
The dream back then was to be able to play arcade games in the home,
and many tried. Other than that spoiled rich kid in the television
show “Silver Spoons”, and some kids whom I went to school
with who’s father had an arcade business, none of us had arcade
machines in our home. It did not stop us from trying to get arcade
quality gaming in the home, however.
We could not afford an Atari 2600. My neighbors could, though, and
they had one. We spent hour at their house playing games. We failed
to notice that some of them sucked. The 2600 version of Pac Man seriously
blew, but it did not stop us from playing it and passing around a
greasy, rubbery joystick. Space Invaders was passable, but was not
arcade-perfect, either. Defender had issues, but we played that, too.
Then, we played original games that were not crippled translations
(notice that I did not describe these games as “ports”,
because they were definitely not, and that would be inaccurate). We
played a game called “Combat”, which most people today
that were not alive in the 80's would not know about. Combat was fun,
however, with its two player death matches with dozens of variations
of tanks, biplanes, and jet fighters dueling. We played Pitfall and
H.E.R.O. One of my friends had Frostbite, which was a little like
Frogger in all directions where each jump added a brick to an igloo.
We even played a cool Raiders Of The Lost Ark game.
One game that we spent a lot of time with, and which did not suck
after we learned it and about what all of the icons meant, was E.T.,
the game which supposedly caused the video game crash of 1982. We
had a lot of fun with E.T. It took skill to navigate the pits, and
the game was actually quite a lot of fun to play. We played it so
much that we could even crash it by calling Elliot and timing it so
that our ship came down when Elliot entered the forest screen; the
ship came down and crashed onto Elliot.
Video
Gaming at Home
In 1981, I obtained a black and white computer with no sound. It was
a Timex Sinclair 1000, and had 2K of RAM. I later got the 16K memory
pack for it. I taught myself basic, but the was unable to load games
from the tape cassette deck that you had to use for storage because
the load jack was defective. So, I’d have to type in these long
programs, only to run out of memory, or not be able to save them.
That computer sucked, but it was educational. It had games for it,
too, but they were weak pixely clones of superior arcade games, with
no sound, which I could not play because I could not load the games
off of tape.
When the home video game market crashed in 1982, we did not know anything
about it. All that we knew is that video games were cheap, and you
could score a new Atari 2600 for $50.00, and the games could be had
for a dollar. So, we finally got one, and I had quite the collection
that I always wanted. Looking back, however, I have no idea what happened
to my 2600 and my carts, as they were put away somewhere by 1985,
and I fear that they were in the shed where my parents also put my
Transformers, Zoids, G.I. Joes, and other cool toys. That shed was
later destroyed by a tornado, and everything in it was taken to the
dump. What really sucks was that I took really good care of my things,
and storage in the shed was a death sentence for my collection. I
am going to get all of that back, too, by the way. Even my Capsella’s,
Zoids, and TSR role playing games and gamebooks.
One thing that we bought as a family in 1983, which survived in perfect
condition, and which I still have today, was a Commodore 64 with a
1541 disk drive. My brother, sister, and I each received a 5 inch
floppy disk of our very own to use with it. I made games with that
system in BASIC, but without the proper books on it, I could never
figure out how to move memory around to store more than three sprites,
or how to overwrite the ACCII characters for simple graphics (looking
back, I could have taught myself machine language and coded the programs
that way for fast refresh speeds, and simply had it reset values for
Sprite frames; three Sprites would have been all that I needed. I
could have even superimposed parts of Sprites in different colors
for multi-colored Sprites). I did master making sprite graphics on
the system, however, and even figured out how to PEEK registers to
make joysticks work with my games. The game play was primitive, however,
and my games were never really that great. I made a version of Space
Invaders which worked well, however, although my version did not have
sound, as programming sound was something that I never got around
to tinkering with. One program that I did make which I am particularly
proud of was an easy way to draw Sprite graphics using an Atari 2600
joystick. Originally, I would have to take graph paper with numbers
and draw them in pixel by pixel with a pencil, and then use a calculator
to add up values for register blocks and then manually type them into
my programs. This took a long time. With my drawing program, it made
things fast. Moving the joystick would adjust the values directly
by poking them into the Sprite registers on the Commodore, thus moving
the pixel. When the pixel was where you wanted, you would hit the
fire button and lock the value into memory. Sprite graphics could
be drawn this way in minutes. I even programmed the software to save
the designs, and later reload them back to the computer, using the
1541 Disk Drive, by peeking the values from memory and writing them
directly to the floppy, and then, when needed, poking those same values
back into memory from the floppy. It worked quite well, and I could
have sold that program. I should have also made a gameplay editor
for setting up gameplay and environmental stages, which could have
programmed in gameplay enhancements such as inertia. I still have
the computer, and may just do that still, if I ever get the things
that I need to transfer programs from the 1541 to PC so that they
can be played on a Commodore 64 emulator.
Street
Fighter II Sparks A Second Golden Age In The Arcades
The
16 Bit Wars Of The Early 1990's
32 Bit Takes Hold
Playstation
Changes The Game, And The Golden Age Of Home Video Gaming
N-Gage
Tries To Add Video Games To Cell Phones
Steve
Jobs The Tool And The iPhone Sets The Wrong Standard
Nintendo
And Blue Ocean Expands, Then Fragments, The Market
Motion
Controls And Touch Screens Dull Gameplay. Games Become Gimmicks.
Apps
Cheapen Video Games. Video Games Become Disposable Entertainment To
The Average Person.
Forced
Firmware Updates, Patches, and DLC Makes Games Buggy And Sloppy
Cookie
Cutter Franchises From Big Studios Limit Creativity
Out
Of Control: Gameplay Emphasis Reduced As Developers Lose Touch About
What Makes A Game A Game
Nintendo
and Sony React To Smart Phones And Tablets, Falling Off The Wagon.
The
Video Game Industry Is Almost Unrecognizable Today
I Would Not Mind If The Video Game Industry Crashed Again
Smart Phones The “Standard” In Portable Gaming? I Don’t
Think So!
Hope?
Emulators
Classic
Gaming
Premise
Gaming
The
Second Coming Of Virtual Reality
Wearable
Technology
Games
Stay True
Customizable
Games
Artificial
Life Revolutionizes Artificial Intelligence
Games
Which Play Out Differently Every Play
Notes:
Chris Passinault
LOL........ The video game industry is pretty much unrecognizable
today. Some of this stuff is more gimmick than game, and the game
companies play it too safe. We need to stop catering to non-gamers.
They need to stop selling out! Games are about gameplay, not gimmicks
like inaccurate motion control and attractive graphics which make
your 3D game look like all of the others! I've already stopped buying
games at-launch, and play my vintage games far more than anything
recent. Take the upcoming Wii U from Nintendo. Not only does the name
suck, and sound like a nerdy siren, but we get to play the same games
that we have been playing for the past decade! Awesome! I am not at
all thrilled about this, seriously. Nintendo needs to grow their testicles
back and make a console for gamers, which emphasis game play, real
innovation, and fun. Make it a hard core, fire-breathing gaming console!
Style it like a sports car, so you look at it and want to turn it
on! Make new types of games with solid gameplay, make the games customizable,
make the A.I. based upon Artiifical Life so that each game experience
is different and unique, and make it so that the players can play
the game in more than one way. Nintendo has more problems than communicating
the joys of the Wii U to the masses (and Sony and Microsoft have serious
issues, as well). http://www.gamespot.com/features/what-wii-us-got-here-is-failure-to-communicate-6383555/
What Wii U's Got Here Is Failure To Communicate
www.gamespot.com
When people who should know better are still confusing the Wii U GamePad
as an add-on rather than a new console, how will Nintendo get the
word out to the casual masses?
Like ? ? Share ? June 21 at 9:20pm ?
Chris Passinault I will be writing a lot more about this in the July
2012 issue of Frontier Pop.
June 21 at 9:21pm ? Like
Gloryvee Cordero Still own a 3DO and Atari 1200. Old skool but true
game.
June 21 at 9:41pm ? Unlike ? 1
Chris Passinault Cool. I literally own everything ever made, except
for the Vita, PS3, Colecovision, Gamegear, TG16, Turbo Express, and
Intellivision. I"m looking at a shelf full of video game consoles
right now, which includes an original Panasonic FZ-1 3DO Multiplayer.
If the video game industry crashed right now (which I am fast getting
to a point where I could care less), I would be fine, as I could never
play all of the games that I own in my lifetime.
June 21 at 9:50pm ? Like
Gloryvee Cordero I was conducting research a few years ago on gaming
and I bought the Panasonic 3DO and tested that bad boy on my HDTV
1080 56in. I tried Street Fighter and then a few other games. I was
very impressed that it looked pretty good. It amazed me to see the
quality of product that existed ahead of its time with the 3DO. It
will always be one of my favorites.
June 21 at 9:54pm ? Unlike ? 1
Chris Passinault Both Super Street Fighter II and Samurai Shodown
are coin-op perfect on the 3DO, but that does not mean much when the
controllers don't do diagonals well (I have both of those games).
Plus, I had a friend who tried to put together a Way Of The Warrior
tournament just before it came out, and that game was horrible (one
of my girlfriends and I had a bad video game night one night back
in 2003, where we played horrible games, which I also collect, and
made fun of them. We had fun with Way Of The Warrior, Night Trap,
Corpse Killer, and Plumbers Don't Wear Ties. The 3DO had more bad
games than any other console, although Checkered Flag for the Jaguar
is probably the worst game that I have, as the frame rate is chuggy,
and the car literally tumbles uncontrollably around every corner.
I do have some awesome games for the 3DO, though, such as Start Control
II and Return Fire. At any rate, I do love my 3DO, but I would have
to say that the most revolutionary console, and one which was way
ahead of its time, would be the Sega Dreamcast. Soul Caliber for the
Dreamcast can hang with any fighting game out today, almost 14 years
later, and is perhaps the best 3D fighting game ever made (even considering
Virtua Fighter 3, which is a different kind of 3D fighting game).
Glad to see that you know your stuff when it comes to the 3DO, though,
as it was a very innovative console. Did you know that the same two
guys who made the Handy for Epix, which became the Atari Lynx, were
the team behind the 3DO before Trip Hawkins came into the picture?
June 22 at 8:42am ? Like
Chris Passinault
Really? Another Zune, Microsoft? I really hope not, as this looks
cool. If this "Surface" tablet has an inerface anything
like Microsoft's "Surface" tabletop demonstrator (now called
PixelSense, which is a far worse name, IMO... They should have kept
the Surface name for both, and used it for effective cross-branding),
where you could scale, rotate, and place images within a virtual space,
it WILL give Apple's iPad a run for its money. I need to download
some research data before powering down for the night...... http://www.gamespot.com/news/microsoft-unveils-surface-tablets-6383221
Microsoft unveils Surface tablets - GameSpot.com
www.gamespot.com
10.7-inch portables rolling out with keyboard-sporting screen covers,
integrated kickstands, 10.6-inch HD displays; no pricing announced.
Like ? ? Share ? June 21 at 9:34pm ?
Chris Passinault http://en.wikipedia.org/wiki/Microsoft_PixelSense
Microsoft PixelSense - Wikipedia, the free encyclopedia
en.wikipedia.org
Microsoft PixelSense (formally called Microsoft Surface) is a commercial
computi...See More
June 21 at 9:36pm ? Like ?
Jose Gomez It WILL give Apple some heartburn for sure....
June 21 at 10:59pm ? Unlike ? 1
Chris Passinault Hey, I think that it will be serious competition
for the iPad IF they get the price point right, and IF they can replicate
the original Surface table desktop interface on the pad, as that interface
is superior to the iOS interface. I just hope that they do not pull
another Zune (and I am still waiting for Microsoft to come out with
a portable video game console of their own to challenge the Sony Vita
and the Nintendo 3DS).
June 22 at 8:48am ? Like
Write a comment...
Chris
Passinault
I will be writing a series of short stories, and will make them available
free of charge online. Some of these stories, such as "The Adventures
Of DJ Wiz Kid" (based on true adventures of 1988-1991; names
will be changed to protect teh guilty), will be series all in themselves.
Like my blogs and other online publications will become bonus parts
of my published books, which will not be free of charge, I will include
original and enhanced versions of my short stories in my published
books, as a service to my fans. Oh, and besides my Advanced Model
non-fiction modeling book, and my Frontier 4 time travel novel, I
am working on a new novel series based upon the 21st century parallel-reality
high tech world of Frontier 4, as it took me years to develop that
world, and the first novel leaves it behind rather quickly. I don't
want all of that background material to go to waste.
Like ? ? June 13 at 7:32pm ?
Chris Passinault
Hmmmmm... How about a super-powerful, single-screen, candy-bar form
successor to the Gameboy; a new Gameboy which outguns the PS Vita?
I'd dig that! Also, dropping a screen would allow them to make a very
powerful portable console without as much of a hit on battery life.
My 3DS doesn't last long on a charge, and it is annoying. That said,
the Streetpass and stat features on my 3DS are very addictive, and
I play mine every day, more than any other system or game. http://www.gamespot.com/news/new-3ds-unlikely-nintendo-planning-next-gen-portable-miyamoto-6382311?tag=Topslot%3BToday039sGamingNews%3BNew3dsUnlikelyPlannin
New 3DS unlikely, Nintendo planning next-gen portable - Miyamoto
www.gamespot.com
Like ? ? Share ? June 13 at 7:18pm ?
Chris
Passinault
Again, no Animal Crossing 3DS. There WAS a confirmation from Nintendo
in late April that it would launch this fall in Japan. With all of
the text-heavy content in that game, the localization needed for a
U.S. release, and no news of it at E3, this means a summer or fall
2013 release, which sucks. I am so disappointed with this E3, that
I am making the entire June issue of Frontier Pop about E3 and Animal
Crossing. I've checked forums around the net (nothing on it on the
gaming web sites), and a lot of people are pissed off... As I saw
streaming on the chat live feed when watching the press conference
last night. Nintendo are bastards.
Like ? ? June 7 at 9:52am ?
Nyta Melisa likes this.
Chris Passinault This one game is the reason why I bought a 3DS. While
I am having fun with the system, I want this game badly.
Chris Passinault
No Animal Crossing. Not even a mention of it. It's the main reason
why I bought a 3DS. Judging from the torrent of angry rants in chat
at the conclusion of the keynote, I'm not alone with my disappointment.
The director of Animal Crossing 3DS was also in charge of Nintendoland,
so I'm not happy about Nintendo taking him off one project to do another.
Grrrrrrr......
Like ? ? June 6 at 10:06pm ?
Chris
Passinault
Waiting on the Nintendo 3DS keynote presentation streaming video online
@ 9PM. Hopefully, I will find out more about Animal Crossing for the
3DS, or maybe even a 3DS with a larger screen and a second analog
nub added. I'm pretty pissed at Nintendo for splitting up their keynotes
to begin with (reference http://www.facebook.com/chrispassinault/posts/394811597236690
), so they need to do something to redeem themselves. Not happy with
E3 at all, so far!
Chris Passinault
Remember when I wrote that E3 was like Christmas to me, and one of
my favorite times of the year? Well, I feel like I woke up to a tree
with trash bags underneath it, and coal in my stockings. Even without
Cammy, which losing her was too little, too late, IMO, this was one
of the worst E3's in years. Nintendo especially disgusted me. They
have fallen off of the wagon! Too many gimmicks and other clutter
take away from the focus on the games. Deferring what should have
been a part of their main presentation to other presentations and
social media (with no incentive to check those out, and no teasers),
was also a mistake. I've learned a lot about keynote presentations
from watching E3 pressers, and in this case, I learned what not to
do. Nintendo needs to take the co-op gaming that they are pushing,
with some of the gamers being stuck on the side lines as red-headed
stepchildren, much farther. It should be all about different ways
to play the games, with equally fulfilling experiences based upon
your preferences and talents, and not just comparing scores and helping
other players in a main quest. Also, Nintendo needs to stop ripping
off other game ideas. I saw the stickers in Paper Mario in Little
Big Planet. Also, Nintendoland looks a lot like LBP. Additionally,
why do all of the Mii's in Nintendoland look fat? Shouldn't the fat
Mii theme been used when casting the impossibly trendy and good-looking
people that they cast in their demo videos (we need truth-in-advertising,
and something that the core audience can relate to)? I mean, I'm a
gamer, and none of that looked fun! Nintendo also seems to be hung
up on Ghostbusters. Oh, and where is my 3DS Animal Crossing!
Like ? ? June 5 at 3:44pm ?
Chris Passinault I'm going to quit buying new games. I have my older
game consoles, my games, my emulators, and everything that I like.
These #$@#$ sell-out companies can all go out of business for all
that I care.
June 5 at 3:47pm ? Lik
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