FRONTIER POP: Frontier Pop Issue 11 - Video Games. History, Art, Cultural Impact, and Perspective. |
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PREVIOUS ISSUE - FRONTIER POP ISSUES - CURRENT ISSUE - NEXT ISSUE FRONTIER POP ISSUE 11, VOLUME 1: VIDEO GAMES. WEEK OF 09/28/10 TO 10/04/10 VIDEO GAMES The History, Art, Cultural Impact, and Perspective of Video Games. VIDEO GAMES: Current Issue, Issue 11, Volume 1, for Tuesday, September 28, 2010. New Issue published every Tuesday, and updated throughout the week. Next issue due online October 5, 2010. Thoughts: 092910-0800 - Passinault: Lost some time because I had to work on Issue 7 of Frontier Pop, Movies And / VS Video Games. This issue fell between the cracks, and was never published. It's almost done, and there is a lot in there about the classic FMV game Night Trap, as well as a new concept that I have for a Night Trap-like game for the iPad and the iPhone, as well as the PC. The render of the faux screen was quick (taking more of my time, however), and it's early, but I finished it. Details subject to change, as I used Night Trap as a reference. 092910-1105 - Passinault: Was getting too crazy with some of those Frontier Pop covers (the banner-like images at the top of each issue, with the title, etc), although I am quite proud of all of the covers. Showing range in composition, and design, like all good artists should, is what I did with this cover. It's simple, and it is excellent. The system in this video game issue is my Sega Genesis/ Sega CD / Sega 32X Combo. You should see my two Atari Jaguars; especially the one with the Jaguar CD attached. All my systems are in mint condition. Oh, and although the picture of one of my video game systems above is excellent, as a professional photographer, I obtain inspiration from the most unusual place. I had a dream the other day (or was it a daydream while listing to some techno dance music?) where I figured out a cool way of composing photographs of video game consoles (I sometimes visual how I want a shot composed, and the art direction, and write down a detailed description. With the video game consoles, I'll call the new type of shots CONTFORE3/4CNSLBGLMTEDDEPTHOFFLD. Ah, I love codes. Don't you? Sorry, but I tend to think like a creative computer. 093010-0800 - Passinault: Chewed through a lot of time just researching this issue studying Edge, Games TM, and Retro Gamer; I have hundreds of issues, and a small fortune invested in industry-level rags. My God, Edge has got to be the best video game publication in the world, and it's British. All of the time that I spend with my nose in British publications explains my old-english spelling in some of my work; a reader of one of my web sites asked about that, once. At any rate, I am also putting a lot of thought into the letter that I have to compose in response to an email which EGM (Electronic Gaming Monthly) wrote to me a few weeks ago. Steve, I have a lot of suggestions for your magazine (and I will not even bring up the fact that, even though I subscribe, that I did not receive the October issue, and that I had to go to the store and play over $7.00 for a copy so I would not miss an issue. This, of course, I don't mind paying, as Edge alone is $10.00 an issue, and I often spend $40.00 a month on video game publications, and I've read everything available on the subject since becoming a serious gamer, and collector, in 1992). EGM needs more interviews like the cool one that they recently did with God Of War developer David Jaffe, and Mortal Kombat developer Ed Boon, both of whom I have a tremendous amount of respect for (although I do not like the QTE, or Quick Time Events, sequences in God Of War, and I curse Yu Suzuki for introducing those annoying QTE simon says-type gameplay elements in Shenmu. God Of War plays like a dream, and the QTE elements break up the fast and fluid pacing of the otherwise fantastic gameplay... Hmmmmm..... I wonder if there are codes to skip the QTE's? I can dream!). At any rate, EGM needs to have a retro gaming section, features on video game consoles and the stories behind them, features on the video game industry, features about video game genres, with examples of classic games and even speculation on how they can be improved. Can;t we have fresh ideas? I have them, and although Frontier Pop is not an online publication which I make money directly from, I will be writing such features, as well as securing interviews with notable professionals in a variety of industries. Transcripts of these interviews will be published on Frontier Pop, along with pictures from the photography that I'm famous for (providing that I have the opportunity to photograph the people), as well as featured on the Frontier Pop Horizons Podcast series. That said, I have to work on this issue some more. It should be completely up tomorrow morning, and this is the second time that an issue has taken most of my week to put together. Let's just say that I am thorough, and that I don't cut corners; all in respect for my readers. 093010-0919 - Passinault: Did you know that DJ Frontier rules? I do, you know. Next week's issue will celebrate my 20th anniversary of the start of my DJ career as an underground DJ. I spent the first two years as DJ Wiz Kid (and I still maintain the rights to that name), and 17 years as DJ Frontier (of those 17 years, I did a lot of overlapping work; 4 years extremely active in underground production work as DJ Frontier, 5 years as a mobile DJ, and the past 8 years I took a break. I will return to DJ'ing in 2011, and the support infrastructure for my DJ agenda is staggering, and comprehensive. What I've done in the past is nothing compared to what is about to happen, especially since I've had years to work out the details, develop new properties, and technology has finally caught up to many of my very advanced concepts. As a DJ, I will be one of the most advanced, and unique, in the world, and the same will go for my career as a photographer). My upcoming career as DJ Frontier will see me redefining what a DJ is. I will be known as a mixed media artists, and as a remixer of life and lifestyles. My work as DJ Frontier will not only include the ongoing underground release line which I've worked since 1990, but a new commercial release line which will serve as a marketing platform for unsigned talent in music, an online television series, indie films, music videos, podcast series, public appearances, keynote presentations, and DJ'ing my own events (Mobile, wedding, and club DJ'ing I will leave to DJ's who I subcontract that work to; if I do any of those gigs, it won't be cheap, as I strongly prefer to do my own thing as an artist. I'll charge a LOT more if a client intends to tell me how to DJ, and what to play). Oh, and then there is my cyber suit, most of which is classified. See my official DJ Frontier blog, the Tampa DJ Blog, for more. Ciao! 100110-0800 - Passinault:
Spent some time this morning working on the Tampa
DJ Blog, which is a part of the next issue
of Frontier Pop (such a cool blog, with lots of interesting
information, that Tampa DJ Blog. I use it for my notes,
primarily with my DJ and event planning careers, which is
a unique situation that may not apply to my other blogs,
which are monitored by competitors). The cool thing about
Frontier Pop is that it is much, much more than just this
web site. Frontier Pop includes content on all of my other
sites, as well. This makes Frontier Pop massive in size,
with hundreds of thousands of pages of content from the
past 12 years. I will be spending quite a bit of time, too,
linking back to relevant issues of Frontier Pop from those
sites, so that the readers can return to the “host”
issue and continue reading after they are done on the site
that the content is published on. Of course, with over 50
other top sites linking back to Frontier Pop, this will
make Frontier Pop a superpower, and impossible for my competitors
to compete with (Hey, guys, you brought this upon yourselves.
I would have been content to write for you guys, but your
games, slander, and cliques inspired me to do this. Being
put out of business is what you deserve. Nolan lost, and
so did his deranged preacher friend, his emo balding sidekick,
and their hoodlum contributor. I laugh at their crippled
online status, now. It’s not like these guys are really
good at doing web sites, though, or design, or anything
else that they try to do. No one beats me with web sites.
I’m better than most who try to do what I do, and
they know it. It’s not like these guys have a 200
IQ and a professional level of experience in over 20 different
fields, either. I’d imagine it would be like an average
person going up against any of my renaissance brethren.
Fortunately, though, we are a rare breed. We’re elite,
and smarter, than most, but there are not that many of us). 100210-2216 - Passinault: This morning, I did more research for my cybersuit. All the parts are freely available, but I am intrigued by the prospect that they have never been combined and integrated in the way that I am proposing. I can also take this concept much, much farther, with essentially the same tech, as I originally envisioned. I will now be incorporating BEAM concepts, artificial life, and cybernetic symbiosis to the suit. Looks like I will be learning fashion design, too, which should prove to be little different from the design work that I always do. It could be said that less-is-more works, as does optimized ambience; I've seen so many "fashion designers" go way overboard with their loud creations. Take tricked (modified) cars, for example. Remember the 90's, with the fad about undercarriage neon, which supposedly made the car look like it was floating. I don't know how many people who did not understand that the floating highlight effect that made this work depended upon subdued ambient lighting, and had those neon tubes hanging so low that you could see the obnoxious tubes. Some people just don't understand the principles of design. I, myself, had missteps when I was 19, before I learned design. I used to go crazy with stickers and pin striping on my cars, and they looked incredibly tacky. I learned. Even Diana, who is an awesome web and fashion designer, had her learning period. She once showed me her first design work, and it wasn't good at all. This changed in time. The important thing is to not practice mistakes and do the same thing over and over again, expecting a different result. The thing is to look around, learn, and evolve, while working hard. You know what? My last two girlfriends were fashion designers as well as models..... Maybe I'm on to something, as I get along with both. At any rate, I am looking forward to a nice evening (morning), and it's choco milk time! 100510-0800 - Passinault: I was going to go backwards, and finish up this issue, and then do today' issue tomorrow, but it is almost done, and it won't take much to finish and publish. Besides, I have DJ'ing on the mind, and want to write about it. I'll finish this issue in the next few days, after it is archived. INITIALIZING ISSUE INTRODUCTION BY EDITOR AND PUBLISHER C. A. PASSINAULT This
is the 11th issue of Frontier Pop, and it’s all about
video games. While working on this issue,
I simultaneously worked on our 7th
issue of Frontier Pop, “Movies And /VS Video Games”,
as I was into the video game theme, and issue 7 fell between
the cracks and was filed away without content. There is some
good stuff in both issues, however, so it was well worth the
extra work on both issues! Video
Games As Art? The First Video Games Arcades Home Gaming Video Game Market Crash Nintendo Portable Gaming 16 Bit Golden Age Of Gaming CD ROM Gaming Atari Jaguar VS The 3DO The 32 Bit 3D Revolution Sega Saturn VS Sony Playstation Sony Playstation VS Nintendo 64 Video Game Emulation Sega Dreamcast: Sega's Last Stand Sony Playstation 2, Microsoft XBox Nintendo Gamecube Portable Gaming Gets Serious Sony Playstation Portable VS Nintendo DS Nintendo DS: The Portable Gaming "Ghetto" A Prelude To A Revolution Microsoft XBox 360: Red Ringer Of The Future Playstation 3: Overdone, Hardcore, and Innovative Nintendo Wii: Expanding the industry while crippling the existing one. Cell Phone Gaming? The
Future Of Gaming: Flexible and Relevant Movies and Indie Films must follow the rules of the world which is defined in the story. By default, that means real life, but as long as the rules of the world of fiction are defined, that will work, too. To keep the audience in disbelif, you must be consistent in the world that you are telling the story in. __________________________________________________________________________________________ THE LATEST ON THE OFFICIAL FRONTIER POP SOCIAL MEDIA SITES Frontier
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Pop @ Myspace ______________________________________________________________________________________ THE LATEST UPDATES ON FRONTIER POP FEATURES This was one of the first things published on Frontier Pop, and was online before the site officially launched. We added video excerpts of the play. ______________________________________________________________________________________ THE LATEST UPDATES AND NEWS ON OUR SUPPORTING WEB SITES AND COMPANIES Independent
Modeling has just been updated, again, with the
new site online in October! READER REACTION The Frontier Pop Reader Reactor CONTROVERSY SCALE: 1 (Warm) to 10 (Critical Mass) 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 Reader reaction section is organized from top to bottom. Latest posts are at the bottom. See Disclaimer. Agree? Disagree? Have a comment or opinion to share? POST NOW! Updated Daily. Join the Frontier Pop Readers and post your opinion, today. It's free! C. A. Passinault - Posted 09/29/10: 0800 First! I finally devote an entire issue of Frontier Pop to video games. This ought to be popular, and all video game-relevant articles will be added to this issue long after it is archived, so it, like other subject issues, will continue to grow, and evolve! PUBLISHED 09/28/10 UPDATED 11/10/10 © Copyright 2010 Frontier Pop. All rights reserved.
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