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Slander
Is The New Discrimination - Game
Over - Indie Film Revolution
In Tampa Bay
Game
Over?
Despite
the PS Vita being the sexiest portable console ever made, and the
Nintendo 3DS selling strong after a price drop, and with great exclusive
games, are dedicated portable videogame consoles at their end? Can
they survive? Frontier Pop investigates, and the results may just
surprise you.
Game
Over? : Current Issue, Issue 39, Volume
2, for March, 2012. New Issue published every
month, and updated throughout the month. Next issue due online April
2012.
Thoughts:
022412-2000 - Passinault:
Publishing the March 2012 issue of Frontier Pop, which is about
the Playstation Vita and portable gaming VS the casual gaming gadgets
and smart phones, early. The issues for February 2012 and December
2011 are already well-along (December's issue will be especially
funny, as well as controversial), and the other missing issues are
being worked on now. I relaxed the development and deployment schedule
for my array of networked photography marketing and support sites
to make time to catch up Frontier Pop and some of my other sites,
and as of today, the deployment of those initial 20 sites is expected
to last into July 2012. I will be publishing missing issues of Frontier
Pop faster than the new monthly issues will be created, as well
as finishing partially completed and published back issues, linking
to the new content from current issues as they are published or
updated (this will become a permanent feature, as all issues of
Frontier Pop will reference other completed issues of Frontier Pop
which are relevant, as past issues are referenced by subject, and
are always in play. For now, however, we will be referencing mostly
updated issues, as well as relevant ones). Remarkably, despite incomplete
content on the site, and work needed on other parts of Frontier
Pop, this site is still dominant in the market, is number one in
search engines for "tampa pop culture" and other relevant
terms, and has completely defeated our competition (The PCR is no
more, and the new "leading" competitor is but a shadow
of its former self. The "new" owner is now taking a cue
from Frontier Pop, studying what we are working on, and is now focusing
more on multimedia projects such as podcasts and Internet video.
First of all, they cannot begin to compete with the Tampa Bay Film
Online Film Festival, which, despite not being updated in many months,
as it is on standby, is still dominant in the market, also, and
second of all, our monthly podcast series will mop the floor with
them just like our web site mopped the floor with their web site.
Although their podcast is actually quite good, technical issues
aside - I am glad that Tez upped his bit rate from 64 to 128 Bits
per second, as the first podcast sounds rough - it is too focused
on obscure subjects which most people will not be into. Our Podcast
will cover a variety of subjects, as well as whatever they are into,
and we will not only do a superior job with covering those subjects,
but we will be far more entertaining, as well as genuinely cool
- we will also have women guests on our podcasts, some of them my
DJ's and models; beautiful, smart women! We are glad that our work
toward our monthly podcast gave them the idea for doing their own,
however, although in this case being first does not mean that they
will be able to compete. Our podcast will be monthly, eventually,
but when production begins this summer, using GEN 5 production technology
developed for my commercial DJ releases as well as my underground
DJ releases - see also my Tampa
DJ Blog, and the "DJ
Revolution" issue here on Frontier Pop, for more
- , we will be cranking out one per week for a while, and by the
end of the year, will have more podcast programs than anyone else
in this market. Don't forget, too, that I will be doing another
Podcast series for Frontier Pop's upcoming sister site, Advanced
Model, but that program will tie into monthly issues of Advanced
Model, and it will be far more professionally orientated, and not
as entertaining as the Frontier Pop Horizons Podcasts will be; I
will also be hosting the Frontier Pop Podcast as DJ Frontier, while
I will host the Advanced Model Podcast as C. A. Passinault.) I will
also be writing support and reference content for issues of Frontier
Pop to reference, and that content will be published on the Frontier
Society web site, which will be overhauled and relaunched as a Pioneer
Class web site much like Frontier Pop is designed, by Spring 2012;
remember that one of the purposes of Frontier Pop is to serve as
a marketing lead-in for Frontier Society, as the domain name for
the Frontier Society web site has a hyphen in it, because of cybersquatter
issues, and it cannot be used for marketing itself. The Frontier
Society web site is going to be HUGE!
I've also been thinking a lot about Tampa indie film, lately, and
have been working on plans for the future of not only independent
film in Tampa Bay, but my Tampa Bay Film sites, as well (I will
be updating some of them, especially the online film festival, very
soon). Just because it is quiet, does not mean that it is over.
Tampa Bay Film and its other sites will come roaring back to life
later this year, with massive amounts of content, and by the end
of the year, the sites will well be on their way to where they need
to be by 2014. I will be working a lot on articles and reviews about
the Tampa Film Review and the Coffeehouse Film Review, too, as people
need to know what has happened, and the real deal about Tampa indie
film. It is going to take a while, but I have time. Additionally,
I now have my DV camera and most of the gear that I need to produce
my independent films, and will be working on several short films
starting in the fall. 2012 will be the year that I return to production
work, with both my DJ releases (Podcasts, too) and my indie films.
It will pave the way for what is coming!
022412-2053 - Passinault:
Did I ever imply that my Three
Front War in the Tampa Bay markets, in indie film,
modeling,
and photography, was over?
Nope! It's ongoing, and we are unstoppable!
Most of this is a fight for change, and for improvements to those
industries. Although most of my resource sites are going to be less
controversial and provocative, and it looks like I am disarming
them the wars continue, and that are needed. Expect things in Tampa
indie film and the modeling industry to especially become interesting
in the coming years!
022412-2130 - Passinault:
I am working on a Facebook group for Frontier Pop. It should
be up in days, and will launch with well over 500 members. In the
next upgrade to Frontier Pop, the Myspace (which will no longer
be used, as Myspace is dead, IMO) and RSS icons will be replaced
with icons for the Frontier Pop Facebook profile (user) and Facebook
page (like/ unlike, etc). The main existing Facebook icon will be
rerouted to the new Facebook Frontier Pop group. I am still deciding
what I will do with the Blogger icon and account. Twitter and Youtube
will continue to be used, however.
030212-2200 - Passinault:
Spent extra time researching this issue, and published it now.
So much for early, but this is going to be one of the great issues,
and will be one of the definitive online published articles on portable
gaming on the Internet. Did another pop culture and entertainment
site state that they would be covering video games, too? Good luck!
030212-2203 - Passinault:
Updated the Frontier
Pop Horizons Podcast section.
030912-0800 - Passinault:
Updated issue 32 of Frontier
Pop: The Next Level. Should have this issue finished
tomorrow.
031012-1600 - Passinault:
Rest of the current issue content will have to wait until after
the weekend due to work on the rest of the site. Overhauling site
code, and updating meta tags. Working on support sections of site,
which have to be fully operational by the end of the month. Disarming
our war with the rival Tampa pop culture site, which is not a threat
to us in any way; it is a third-rate power, and a shadow of what
it once was, and the few things that it is doing are respectable.
We beat them into the stone age of the Internet, and they are now
soiled in the dirt of obscurity and irrelevance. As far as I am
concerned, Frontier Pop won, and there is no point in beating a
dead horse; we have better things to focus on, now, instead of beating
up on has-beens that are close to being never-was. I have BIG plans
for this site, and it is my single most important site, becoming
what my first site, Colony Alpha, should have been
back in 1998 (with roots going back to that site, which was the
FIRST Tampa Bay pop culture, entertainment, art, and independent
production support web site, we have a legacy in pop culture, entertainment,
art, and indie production coverage and support that no other web
site has a claim to. We were first, and we are the standard now
and tomorrow). Frontier Pop will continue to set
the bar higher with improvements, and it will evolve considerably
in 2012. See our new Editorial
for more.
032312-2000 - Passinault:
A lot has been going on, especially on the Tampa
Bay Film front. On March 14, 2012, branding was approved
for a second sister site of Frontier Pop, joining
Frontier Pop and the upcoming Advanced Model to
become a trio of top online publications and resource sites. This
new site, which will be an advanced Pioneer Class
site designed similar to Frontier Pop, will be all about independent
film in Tampa Bay. This Tampa independent film publication will
tie into Tampa Bay Film, the online film festival,
the network of film festivals and indie film events, and all of
the Tampa Bay Film sites, especially the Tampa
Film Blog. The branding is classified right now for
this new online publication and web site (it's NOT Tampa Film Slam,
which is a Tampa Bay Film site which it will also tie into; Tampa
Film Slam will be highly critical about what is going on in Tampa
indie film, as well as what has happened in the past). This new
online publication, which will also address independent filmmaking,
will utilize the latest, most advanced SEO technologies, technologies
which are even more advanced than Frontier Pop. It will launch as
a fully operational web site on the day that the domain named is
purchased, which means that we are working on it now; this "instant-on"
strategy is a new one, and will ensure that the search engines get
the proper, relevant information on the new site when they first
index it. Two things will be done in 2012: One, search engine domination
will be ensured with a network of photography and design marketing
and support sites for my Aurora PhotoArts company. Two, Tampa Bay
Film and its agenda will be rebooted with new content and tools
added to the existing site, as well as additional support sites;
Tampa Bay Film and its support sites will also achieve total search
engine domination by 2013 (I feel sorry for some sorry-ass film
festivals and so-called "filmmakers", as this new effort
will make what I've done in the past look like a picnic. Tampa independent
film is going to be held accountable for what is going on, and those
who have sold out filmmakers with self-serving agendas will not
be forgotten, and their sins will be known). With the next few issues
of Frontier Pop dedicated to Tampa independent film and most of
that content going to the Tampa Bay Film sites, this will be a strong
year for Tampa Bay Film (and all of this work is needed, as I will
be making some short films this fall). Oh, and I am also working
on finishing this issue of Frontier Pop, as well as working on some
past issues.
032812-1000 - Passinault:
Coming down to the wire finishing this issue of Frontier Pop.
Spent some time this morning playing Sonic The Hedgehog games (for
research, of course!) and ended up really getting into Sonic CD
on my Sega/ Mega CD emulator. Sonic CD is really awesome, and the
time travel/ search and destroy aspects of it almost make it a cross
between the best of Sonic and Super Mario games (get it on XBox
Live, Playstation Network, or emulator and find out for yourself!).
At any rate, I'll probably leave this issue up the first week or
so of April, and then will publish April's indie film issue around
April 10. Out of time for this morning, though, and should have
this wrapped by tomorrow; after this issue is wrapped, I will spend
the next few days editing pictures and graphic sets for my Mosaic
Class sites!
032912-0930 - Passinault:
Finishing up this issue of Frontier Pop. I will be working on
the new Tampa Bay Film web site and online publication
the next 48 hours, assembling the site from scratch and writing
the content for the first "issue"; the new site is formatted
more like a super
blog, and instead of issues, it will have subject-based
posts published as-needed (but usually no more frequently than the
search engines can index the content, which I will be tracking;
this new site will use the latest SEO tactics,
which are all legitimate and white hat, FYI. It, along with Tampa
Film Slam and several other new Tampa Bay Film sites, will
take point for the Tampa Bay Film sites for at least the next year;
until I get those sites updated and indexed properly in the search
engines, as I will dominate search engine results for anything and
everything indie film in Tampa Bay ASAP), however, instead of monthly
issues like Frontier Pop and Advanced Model
are formatted for. It will use a state of the art Pioneer
Class site like Frontier Pop uses; it
will look a lot like this web site and will utilize
a refined, advanced version of this site format, since it is an
online publication of Tampa Bay Film. Although the new site will
take most of the work away from the Tampa
Film Blog (it will reference that blog a lot, though,
as the Tampa Film Blog has a lot of awesome information on it; over
600 pages, in fact!. With over 600 pages, the Tampa Film
Blog does not need a lot of new content added right now.) and the
online film festival blog, for most of the remainder of 2012, at
least, it will reference updates to all of the Tampa Bay Film sites,
and incorporate those updates into its subject-based posts. At this
moment, nothing exists of the site other than a name and some concepts
(such as its red and deep purple color scheme). The domain name
will be bought on Saturday, March 31, 2012, with the site built
by then, and it will launch on Sunday, April 1, 2012! With all of
this work needed, do not expect the first issue to be large, and
do not expect a lot of support content, as this will come in time.
The first issue will mainly be a historical perspective on Tampa
independent film and a mission statement, and it will tie into the
April issue of Frontier Pop. It will also officially be a Paul
Guzzo/ Guzzo Bros and Joe Davision-free
web site, and will be highly critical of them and filmmakers like
them. The next THREE ISSUES of Frontier Pop will be about
Tampa indie film and Tampa Bay Film, and will tie into
and support content additions on the Tampa Bay Film sites, as well
as the new sister publication by Tampa Bay Film (obviously, since
I have not bought the domain name yet, which will be both a marketing
and an operating domain name, the name of the new site will be a
secret until it launches). Expect a TON of indie film reviews, articles,
exposes, and online film festival updates and reviews of films featured
on our film festival. Let the hate mail commence, as all of this
will be extremely controversial, and some people will NOT be happy
about what I will have to say. Oh, and on the subject of sister
sites, Advanced Model should be up this spring, too.
INITIALIZING
ISSUE
INTRODUCTION BY EDITOR AND PUBLISHER C. A. PASSINAULT
This
gamer wants the Playstation Vita. I already have everything else.
Welcome
to the 39th issue of Frontier Pop, officially, even though we are
missing some issues, and a few that are up are not complete. This
will change in the coming weeks and months, as we will be publishing
backdated issues to fill in the gaps and completing partially completed
issues faster than we publish new monthly issues of Frontier Pop.
New backdated issues and updated
issues will be referenced and linked to from the current issues of
Frontier Pop. Current issues of Frontier Pop will also reference past
issues which are relevant to that issue, as each issue has a main
subject, and there is crossover between issues in subject matter.
Also, remember that past issues are still in play, with updated content
possible and new readers reaction posts, so updated issues will constantly
be referenced on current issues; all past issues continue to evolve
and grow over time, and nothing is static once it is published and
up. Oh, and we are about to start using our content extension
strategy more for Frontier Pop, where some content for
issues, such as independent film reviews, is published on relevant
web sites that I own, such as the Tampa Film Review site of Tampa
Bay Film, which will then link back to that issue so that the reader
can return to Frontier Pop to continue reading that issue. This will
enhance work and content additions to my other sites on the dime of
Frontier Pop, as all of the sites will interconnect and help each
other. Frontier Pop is going to become our main, and most important,
domain name for ALL of my sites.
That said, this new issue is about dedicated portable gaming consoles
VS Android and iOS “casual” cell phone and tablet computer
games, with an emphasis on the new Playstation Vita
portable videogame console, which just launched. The main question,
though, which we hope to answer over the course of this issue, is
if it is game over for dedicated portable consoles.
Oh, and before I begin, I would like to qualify the statement above
when I state that I own every console ever made. I come close. I own
everything but the Colecovision, Intellivision (what’s up with
all of the “visions” in early 80's consoles?), Vectrex,
TurboGrafx-16/ PC Engine, Turbo Express, Turbo Duo, Neo Geo (I wish
I had a Neo Geo, but it is not a perfect world, now, is it?), Sega
Game Gear, the Atari Lynx, the Game.Com., the Wonderswan, the Game
and Watches, the Playstation 3, and the PS Vita (I stopped being an
early adopter after the PSP and the Nintendo DS, as I realized that
buying systems when they first come out was not the best deal. As
consoles are more complex presently, I prefer to let them work out
the bugs, now, as well as wait for the prices to drop. I just now
bought a Nintendo 3DS on February 7, 2012,
almost a year after it launched; after the price drop. I love my 3DS,
too, and literally play it every day).
Which brings us to the Playstation Vita, or the PS Vita.
I’ve been anticipating the launch of the PS Vita for years.
Ever since rumors of the PSP 2 began to swirl (after the PSP Go was
revealed, disappointedly so, not to be the true successor to the Playstation
Portable, despite its cool design. The download-only business model
of the PSP Go also sucked, and I talked to many retailers who did
not want to stock it because it promoted a business model which cut
them out of software sales), I dreamed of a super-powerful handheld
console, like my PSP, but better in every way. When Sony revealed
the PSP 2, after game developers boasted that they indeed had development
systems for the new console, and that it was very powerful,
as the Next Generation Portable, or NGP, I was in love. I saw the
NGP as the perfect portable console, and since technology has caught
up with many innovations in gaming, I also saw that the NGP was what
the original Playstation Portable should have been.
I wanted one. Badly.
Even when Sony named it the Playstation Vita during E3 2011. Despite
the Vitamin Water jokes by many gamers, the name grew on me (at least
it isn’t as pathetic as Wii-U, which one gamer joked that the
name described the sound that a Siren made, or as crazy a name as
the Dreamcast was). I awaited the launch of the Vita, as well as planned
on getting the Nintendo 3DS (For Animal Crossing alone), and as I
waited, I read more and more commentary about cell phone gaming, the
Android and iOS operating platforms for smart phones, and people stating
that smart phones and tablet computers were gutting the portable videogame
market, and that the Nintendo and Sony portable gaming consoles would
see their last generation, and that they could not survive. They claimed
that Sony shoe-horning social media applications and 3G onto the Vita
was a desperate move of too little, too late.
What in the hell was going on?
Social
Media and Gaming
We all know how I feel about social media. I’ve been putting
up free profiles on the Internet since the late 1990's. Myspace was
nothing special, and Facebook wasn’t (and isn’t) as brilliant
or as revolutionary as many have claimed. To me, social media was
as disposable, or as valuable, as the information (data) flowing through
it, and with most people not being qualified to even have an opinion,
and with illiterate nonsense being posted on their profiles, well,
it just added a lot of noise to the Internet. To me, social media
is technologically-enabled mass-ignorance, for the most part, and
the only reason that I have profiles on social media is that I have
to bite the bullet and go where the people are.
Of course, social media can never replace a real web site, a web site
with a .Com domain name, organized content, and search engine optimization,
and a lot of people trying to cut corners and run businesses off of
social media have already found that out, as the sites are flooded
with competitors trying to do the same thing, creating a lot of noise
which is difficult to cut through, and no one really takes a business
seriously when they try to use a freebie social media account as a
main business web site. Sure, you can supplement a business web site
with social media (and I am just now starting to do this), but you
can never replace a business web site with a social media account.
With web sites, content is king, and you just don't
get that great content on social media sites (despite the losers out
there with failing web sites who claim that social media is putting
them out of business, such as a certain rival pop culture site which
consistently fails to be able to compete with Frontier Pop. It's not
that. It's you and your pathetic content which is to blame. What,
are you saying that anyone out there with a computer can out-write
you in a subject which you claim to know so well? Are you saying that
a Facebook wall is more organized, and more easily referenced, than
a real web site? Don't believe your own excuses! Web sites are still
relevant, because, with great content, they give people something
that they cannot get on social media. The same goes for photography,
with digital cameras cutting out the costs of film and development,
and with photographers whining that they cannot compete against all
of the amateurs out there claiming to be photographers. As a professional
photographer, I chuckle when someone tells me that they do not need
me because they just bought an awesome digital camera; it's not like
they can take better pictures than I can, after all, and they certainly
cannot compete with me in any way, as I have experience and skills.
Although there is some business impact because many people, who are
your target audience, are not that bright, the perception only becomes
reality if you allow it to. They will learn, and they will get a strong
dose of reality. Anything can be worked if you position it correctly,
to various degrees. In the end, the people who buy into the false
economy that they do not need professionals find out the hard way
that they DO need help, and everything works out as balance is restored).
Everyone having a voice because of freebie social media clutters the
market and adds a lot of noise, but the key is to cut through that
noise with a strong signal. As for me, I like that social media makes
it difficult for my competition to work the market, as I am able to
get around all of the noise when they fail to adapt and thrive.
That’s not what this issue is about, however. The analogies
in the different markets fit, though, and are relevant. Allow me to
expand upon the point about the disposable nature of social media
while getting back on topic with gaming. Trust me; a point will be
made, and it will tie into the main topic of this issue.
I’ve never played Farmville, although I was plagued with Farmville
and Mafia Wars posts on my Facebook wall for a long time. Those casual
games worked, and they made money with hidden costs, and I guess that
it makes them games. It’s just not that they were not the type
of games that I really wanted to play. I like games that I can play
without being dependent upon any service, such as going online (so
much for me using The Cloud. I suppose that the ignorant
consumer can embrace such services because they do not know any better,
and being ignorant of the alternatives and the benefits of those alternatives,
while being lazy to the point of wanting convenience, they lose their
independence and become dependent upon a service). I like games that
use physical media, such as cartridges/ cards and CD-ROMs, so that
I can play them on any compatible console that I wish to play them
on, and I do not lose the game if something happens to the console
that it is assigned to (I’m a bit complex when it comes to this,
however, since I have bought and downloaded hundreds of dollars in
games to my Nintendo Wii and my Nintendo 3DS consoles, and I will
do the same with my Xbox 360 Elite when I get around to hooking up
a portable LCD monitor to it and physically connect it to an Internet
connection (The Elite, unlike the new "Darth Vader" 360
SKU, does not have built-in Wi-Fi), as I do want Braid, arcade-perfect
Mortal Kombat II, and some other games that I can’t get anywhere
else. I’ve also downloaded games just for convenience, although
I must point out that this supplements my normal game collecting,
and does not replace it. I prefer physical media, and the same goes
for music and movies. See my i-Idiots
issue of Frontier Pop, which should be done soon- as
of 03/30/12 I have it started, but have yet to write it - , for more
on this subject. Anyway, I hope that I do not regret downloading those
games to consoles). I want something tangible, and deep.
Which brings us to a big point. I know games, and I’m here to
say that unless these app-type games which can be downloaded for a
few dollars can compete with the gameplay and the depth of a real
video game exclusively published on a dedicated video game console,
they have no chance. There are definitely two markets, and although
there is now some overlap and blurring of the line, there are two
markets.
Again, I know games. I’ve been there from the beginning, and
I don’t think for a moment that real video games have anything
to fear from cheap casual games. Well, unless a lot of people are
idiots who do not know what they are doing. In that case, the real
video game market can crash, and in that instance I always have my
already-released games, my gaming consoles, and my retro games. You
can’t take those away, as you can not undo what is already done.
My
Videogame History
I’m going to graze some of this background material so that
I can stay on topic with this issue. I’ll get into just enough
to establish a background, which will serve as a foundation for the
rest of this issue.
Without dating myself, as far as revealing my age (I'll always be
in my 20's), I will state that I’ve been there since the beginning
of video games. I was there in the Pizza restaurants with my parents,
playing the old Atari Tank and Pong games with my dad. I was also
there during the golden age of arcades in the early 80's, putting
token after token, and quarter after quarter, into hundreds of coin
ops. Pac Man, Space Invaders, Crazy Climber, Carnival, Dig Dug, Space
Panic, Omega Race, Donkey Kong, Star Castle, Ms. Pac Man, Galaxian,
Galaga, Gyruss, Phoenix, Tempest, Battlezone, Kangaroo, Tron (an over-rated
game, in reflection), Elevator Action, Missile Command, Centipede,
Millipede, and many, many more. As I entered my teen years, I played
newer games, such as Outrun and Afterburner II.
I loved arcade video games. I loved them so much that I wanted to
play them at home, too.
I dreamed of putting posters of video games on the walls of my room
(today, my studio walls are covered with such posters). Once, for
Christmas, I wanted one of those Galaxian portable LED games, but
I did not get one. Some of my friends did.
I’d have to wait, though. While my friends all had their Atari
2600's and other 8 Bit consoles of the time, we could not afford them.
We did not even get an Atari 2600 until 1983, when, unknown to me
at the time, the home video game industry was crashing, and we only
obtained one because the stores were liquidating them. I didn’t
care, though. What crash? I played my Atari 2600 for years, and my
parents bought me a lot of games for it, because the games were dirt-cheap.
I still played, and I waited for the next awesome video game consoles,
which I was sure were coming, and which would finally give me arcade-perfect
games.
I’ve been playing video games since I was a young child. I’ve
been playing home consoles since the early 1980's, although my video
gaming in the late 1980's consisted of playing games on a Commodore
64 and my friend’s 8 Bit Nintendo Entertainment Systems.
I really did not own many games, except for games on floppy disks
for my Commodore 64, in the late 1980's. I wanted a NES, though, but
my event projects and my early DJ career took all of my money and
time, and I could never afford one.
Ironically, the first videogame console that I almost bought was a
TurboGrafx-16, with Bonk, in the fall of 1991. I never did buy it
(and would have regretted it, as Bonk is not one of my favorite games),
but if I had bought it, it would have probably been stolen when my
beach party was rioted on November 2, 1991, as the console would have
been at that party.
When my roommates obtained a new 16 Bit Super Nintendo in early 1992,
with Super Mario World, Super R-Type, and some other
early titles, we played it a lot. Later that year, in the Summer,
I bought my first videogame console. It was a 16 Bit Super Nintendo
with a new copy of Zelda: A Link To The Past. That
was the start of a massive video game collection which, today, is
one of the largest in Florida. In the Summer of 1992, I became a hardcore
gamer, and have never looked back. I’ve been a hardcore video
gamer and a video game collector for 20 years now, and during that
20 years I’ve also studied everything that I could get my hands
on about video games. I am an expert.
Videogames
and the birth of the Portable Videogame Console
The first portable videogame console that I ever played was a Mattel
electronic football game which used LED blips to represent players.
I obtained it for Christmas when I was a kid, but because it used
9 Volt Batteries, and I had no money to get new batteries, I did not
play it for long. I played it, though, and it did have good gameplay,
at least. I hated Football (and still do), however, and pretended
that the blips were spaceships, instead.
I remember wanting a Pac Man LCD watch when I was a kid, too, because
I wanted to play Pac Man wherever I was (who could forget those of
us who also wanted a calculator wristwatch, too, so that we could
secretly cheat on our math tests). I also wanted a Galaxian LED handheld
game, but never got that (I opened up a Christmas present package
once, and saw stars on a box. My hopes went up, and I thought that
it was a Galaxian game. I was disappointed, though, when it turned
out to be an audio tape read-along book set, which turned out to be
fun in ways which I am sure that the producers never intended). My
Grandmother bought me one of those Tandy Donkey Kong rip-off portable
games from Radio Shack, too, and I played that; my first true portable
video game platformer. I dreamed, too, and in 1983 I designed my own
portable videogame consoles, the black and white 2000 X 2000 pixel
LCD “Commander 2000", which had small joysticks and looked
like a mini computer, and a color LCD "Commander 3000" portable
console, both of which only existed on paper, but were cool, regardless.
One of the concept games that I designed for the Commander 2000 was
an overhead horror adventure game called “Graveyard”,
which was a lot like Zelda years before Zelda existed. That same game
concept is now being developed by my company, Dream Nine Studios,
and it is a lot like the original spec. Of course, the new
Graveyard game will be made for the PC, and
it uses artificial life and full game customization features, along
with graphics and audio which could only be dreamed of in 1983.
Although Nintendo came out with the Game And Watches around this time,
I was completely unaware of them. I was aware, though, of the portable
LED mini tabletop video game arcade cabs, like Donkey Kong, and wanted
them, but never was able to get them. I also saw a Vectrex at Sears
at the Tampa Bay Center mall in 1982, I think, with my other Grandmother
and my Grandfather, who were backwards missionaries who ran a mission
for street people in the Tampa Bay area. They told me to stop messing
with it and keep walking. I’m still mad about that. I wanted
a Vectrex, too, especially since it looked so much like the portable
console that I imagined and craved for (The Commander 2000). My Grandparents,
though, simply did not understand.
Well, I really knew that I loved games, and unlike many people, it
was never a fad for me.
The
Nintendo Gameboy
In 1989, Nintendo released the Gameboy, which was packed in with Tetris.
I was still playing games on my Commodore 64 and on my friend’s
NES’s, and could not afford to get the Gameboy (I would have
still been playing my Atari 2600 then, too, had my parents not packed
it into a shed in the backyard which was later leveled by a Tornado.
I lost my Transformers and G.I. Joe collection in that storm, too,
and I would love to have that today, if I could. You see, I never
got many toys, and did not take them for granted. My toys were always
in mint condition, and I took care of them, and this remains true
today. Some might think that it is weird that, as an adult, that I
have toys, and that I still game, but I don’t think that it
is weird at all. I am me. I never lost that imagination that I had.
I’m still fun. Now, I don’t play with the toys - video
games being an exception, although I do not consider games to be toys
- but they are cool, and they do inspire me). I did borrow a Gameboy
in 1990, and I played the hell out of Tetris on it, but I didn’t
get to keep it.
I bought a Gameboy in 1993, though, in order to play Zelda:
Link’s Awakening. I beat it on one set of batteries
(The Gameboy used 4 AA batteries, which lasted 40 hours, literally;
this being one of the reasons that Ninendo dominated portable gaming.
More on this in a moment....). I consider “The Legend Of Zelda:
Link’s Awakening” to be as good as the Super Nintendo
Zelda, as well as one of the best Zelda games ever made. It’s
that good, despite being made for a simple 8 Bit black and white dot
matrix portable console. It is also one of the most difficult Zelda’s
ever made (If you have a 3DS or a DSi, you MUST spend the $6.99 or
so to buy the DX version. You will not regret it! I paid $30.00 for
the original, and I don’t regret it). I also played Tetris,
Super Mario Land 2 (The original Super Mario Land, which I also have,
sucks, in my opinion, and I do not consider it to be a real Mario
game, anyway, since Miyamoto-san did not make it. Super Mario Land
2: 6 Golden Coins is an awesome game, and it is available for the
3DS, on its Virtual Console services, for $3.99. I still have it for
my original Gameboy on a cartridge, I have it on emulator, and I also
bought it for my 3DS.... Well worth it), Qix (A superb, fun port of
the arcade game, btw), Metroid 2, Chess, and Donkey Kong 94 (available
now for the 3DS’s Virtual Console service as a download for
$3.99, and a must-buy! This is one of the best games for the Gameboy,
and like all of the best games, it is still playable, relevant, and
fun, today, beating out any phone game in gameplay alone, as well
as other ways. You owe it to yourself to get this game! I have the
original for the Gameboy and the Super Gameboy cart for the Super
NES, which I also have, as well as on emulator, and on my 3DS. For
$4.00 you can’t go wrong, and any gamer who experiences these
games will laugh at the concept that iPhone/ iPad / Android/ Smart
Phone/ Casual games are any threat to real video games. I had a blast
playing Donkey Kong 94 - titled simply “Donkey Kong” for
the 3DS - , with its 100 levels and superb gameplay, and I STILL love
playing it. It is an awesome puzzle platformer!). I have a story about
Donkey Kong 94. When I was a Banker, working in a call center, an
entire row of us sat there for hours playing this game, passing my
Gameboy from one cubical to another, with each of us beating one level,
and then passing it to the next player to beat the next level. It
was one of the most played games at the bank, even counting the Playstation
that I had hidden under my desk, and the time that I sold 50 Virtual
Boys to my coworkers (Electronics Boutique was liquidating a ton of
Virtual Boys in the late 90's at the Brandon Town Center mall, selling
them for $25.00 a piece, which was a far cry from the original $180.00
in 1995. I bought one, and was playing a 3D Wario game on it in the
break room at the bank. Some of my coworkers were curious about the
red view master-looking game that I was playing, and I let them try
it. Word spread, and people started asking me how much I could get
them one for. I told them $50.00. I took orders for 50 of them, ironically,
and sold them all. There was a time that my bedroom was full of Virtual
Boys because of this. Anyway, Virtual Boys popped up on desks all
over the bank, and management finally called me in and told me that
they were concerned about the weird red looking viewers on desks all
over the facility. They made everyone take them home. It was cool.
I made over $1,200.00 selling liquidated video game systems to non-gamers
when EB could not sell them to gamers, so I was happy. Regardless,
I did not rip anyone off with the deal, despite the 100% mark-up,
which gave me the capital to quickly buy most of the systems stacked
up at EB to sell them to others. Today, a mint-condition Virtual Boy
can fetch up to $200.00 from collectors, so it was a good investment.
I kept one, too, and even today, models play it when they take breaks
in the studio. Everyone who see’s it wants to at least try it
out, and they all like it). The story about how I sold all of those
Virtual Boys became a legend on the Internet, especially because most
people believed that the system was an unsellable flop. Hey, you can
sell anything if you position it right, and you find the right target
market for it. The Virtual Boy, despite the headaches, is a very cool
videogame console.
At any rate, going back to the Gameboy, there is a really interesting
story about how Nintendo dominated the handheld market with the Gameboy,
the first hugely successful portable gaming console, and how that
success actually held back the technological progress of portable
gaming. Because of the Gameboy, the hardware cycle and the technological
advancements that were common in generations of home consoles did
not apply to handheld gaming.
Portable
Console Progress
Ah, the Nintendo Gameboy. I loved the little system, but its success
held back technological progress in portable gaming, with portable
consoles not nearly keeping pace with the home videogame consoles
of the time. Keep in mind that, when the Gameboy launched, that the
16 Bit Sega Genesis was just coming out, and the 8 Bit Nintendo Entertainment
System was dominant in the video game industry. While the 16 Bit war
between the Super Nintendo and the Genesis in the early 90's was awesome,
and it was a great time to be a gamer with some of the best 2D, sprite-based
games ever made, the home market took the single-most revolutionary
leap in 2005 when Sony forced innovation and progress in the industry
with its 3D polygon-based powerhouse, the 32 Bit Sony Playstation.
Home video game consoles, and videogaming at home, changed forever
that day, advancing so far that it soon eclipsed the power of arcade
games.
When the Playstation ruled the world, and revolutionized the video
game industry, that same 8 Bit Gameboy from the NES era still dominated
portable gaming. Portable video game consoles, in comparison, were
stuck in an entirely different era, and were two generations behind
the home console market.
How was this possible?
Blame Nintendo.
At first, Nintendo had competition from other game companies. Strong
competition. Sega came charging in with their superior color Game
Gear, which was based on their 8 Bit Master System home hardware that,
while superior to the NES, failed to take the market from Nintendo,
and led to the development and the deployment of the 16 Bit Genesis
system (also known as the Mega Drive). The Gameboy, in comparison,
was primitive, and did not even compare to the NES. The Gameboy didn’t
even have a true black and white LCD screen... It had a pond scum,
dot matrix, low resolution screen, manufactured by Sharp,
that blurred with lots of action. The Game Gear was superior, on paper
at least, in every way.
Except for games. And battery life. And price.
The Gameboy was inexpensive, and cost much less than the Game Gear,
which could not be sold at a comparable price because its superior
technology kept the costs high. That superior technology also ate
through batteries back in an era before affordable, reliable, powerful
lithium ion batteries could be built into the consoles. Sure, the
Game Gear was the better console, but the cost of fresh batteries
and way that it ran them down limited its portability. The killer
stroke, though, came down to the games.
I’m sorry, but the Game Gear had very few good games. The poor
selection of good games was one reason that I never bought one, and,
because I am a collector, I tend to buy everything (I have a 3DO,
two Atari Jaguars, and a Jaguar CD, for crying out loud, as well as
the horrible games “Plumbers Don’t Wear Ties” for
the 3DO, and “Checkered Flag” for the Jaguar..... The
3DO game can’t even be really called a game, it is so bad, and
the Checkered Flag game for the Jag, which must not be confused with
the excellent Checkered Flag for the Atari Lynx, is the absolute WORST
driving game ever made, in my opinion. I actually bought it for $5.00
to torture my gamer friends with. I mean, really, when a car wrecks
and tumbles around every corner on the track instead of sliding and
drifting, it’s bad...... ). Thus, I had a Gameboy, but no Game
Gear, regardless of the amusing ads that Sega put out at the time.
It’s all about the games.
Gameboy
Advance (GBA)!
The
Next Gameboy
Nintendo
DS (NDS)
Playstation
Portable (PSP)
PSP
1000 Issues, and My Experience As An Early Adopter
PSP
2000
PSP
3000
PSP
Go fails
Cell
Phone Games
The
iPod
Nokia
N-Gage
Changing
The Market: Nintendo Wii Changes The Equation
Casual
Gamers
The
iPhone
iPod
Touch
Arrival
Of The iPad and Tablet Computers
Nintendo
3DS: 3D gaming without 3D glasses
Playstation
Vita
Xbox
Pocketbox?
Can
Dedicated Portable Gaming Consoles Survive?
1.
Gameboy’s success was attributed to low cost, a killer app,
and long battery life. Others tried to compete with superior hardware,
but bad battery life and high cost killed competition. As a result,
the Gameboy was unchallenged, and the lack of competition led to lack
of innovation.
2.
Everyone, including myself, thought that the PSP was going to destroy
the DS. Although a great console, UMB, square button, high cost, and
minor flaws aside, the PSP ultimately failed because it tried to do
what more powerful home consoles did, and its games were easily pirated.
The DS, using Nintendo’ passion for Blue Ocean, did expand the
market, and offered some experiences that no other console could,
but there were also a ton of poor third party games shoveled onto
it. Despite this, it dominated.
3.
The latest consoles, such as the 3DS and the PS Vita, trying to shoehorn
social media onto them, as well as following what the iPod Touch,
the iPhone, the iPad, and tablet computers do is desperate. They need
to play to their strengths and do what they do best, setting standards
that the casual devices cannot easily match, instead of playing to
their weaknesses.
4.
The iPod was simply a harddrive with a screen. It was a simple device
which was easy to use, and which was packages, marketed, and sold
beautifully. Steve Jobs, despite his Atari roots, was not a gamer,
however, and when he had Apple design the iPhone, gaming was not a
priority. As a result, these touch screen devices, which are NOT optimized
for true video gaming, cannot deliver what a dedicated video game
console, especially a dedicated portable console, can deliver.
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Tez - Posted
03/05/12: 2205
I thought
of the podcast, Passinault, I DID! Ha ha! It is so typical of you
to claim that we stole the idea from you! You did not put us out of
business, either! We are STILL here! Ha ha ha ha ha ha ha! Now that
I own the true top Tampa pop culture web site, we will soon expose
your Frontier Pop site, which sounds like some old western soft drink,
as the fraud that it is! You will NEVER be as good as we are, as we
have been on the Internet now for 12 YEARS as the AUTHORITY of Pop
Culture AND entertainment in Tampa Bay! Yes!
My crazy fanboy pop culture web site may have had its problems in
the past couple of years, but you flatter yourself thinking that you
and your PATHETIC attacks had anything to do with those problems!
We had problems all by ourselves despite what you were doing! So there!
Ha ha!
Passinault, your Tampa Bay Film sites have failed, too! That is why
you abandoned them! You never were able to dominate the search engines
with your crappy Tampa Bay Film sites like you set out to do, so now
your agenda of poisoning the thoughts of people toward REAL filmmakers,
which you are not, will not work! You claim to be a independent filmmaker,
yet no one has seen a single film that you have done! Where are your
films? And quit saying that your podcasts will be better than mine.
You have never made a podcast, either, and probably never will. Your
podcasts will be just like everything else that you announce: Always
coming NEXT YEAR! It will never happen! How can you declare victory
and predict that you will be better when you haven’t done anything
but spam the Internet with a bunch of hate web sites? HA!
Cuddles.
Joeba The Butt - Posted
03/05/12:
2212
Tez, you
are right my friend! Passinault is a fake, a phony, and a fraud! He
is not out there making independent films like we are! We are out
there doing it, and he is just all talk! I say that I am going to
make films and I do! My films are famous and win awards! I am the
best filmmaker in the Tampa Bay area, and I have made the films that
will define the future of independent film in Tampa Bay. I will set
the tone, and the standard, for the Tampa indie film scene! I am the
true indie film savior of Tampa Bay! YES! Passinault, did you see
me interviewed on the news about our filmmaking workshops in that
film festival! We are making progress, and Passinault is a bitter
nothing who will never amount to anything in the Tampa Bay film community
that we are building, and which is thriving! Yes! Take that, ASSinault!
C.
A. Passinault - Posted 03/05/12:
2230
Sigh...
Do you guys even know what you are talking about? Why are you commenting
on my thoughts section, where I put my notes and general thoughts,
and not sticking to the subject of this issue, which is about portable
videogaming?
Regardless, I will address your issues.
First of all, I am a filmmaker, and I was working on independent films
in Tampa Bay long before any of you were. In 1993, I was taking a
lot of television production courses, which led to me working on crews
for local filmmakers at the time. Does the name Jim Moss ring a bell?
He was a producer at Time Warner, and we were constantly working on
independent films (I even got my friend who worked with me at the
bank, an actor, some roles in those films). We even worked on some
local productions for the Sci Fi network. Working on those productions
led to me acting in local television commercials (and yes, I have
a reel on VHS, which needs to be converted to digital). The reason
that you have not seen any of these indie films is that we shot with
the only thing that we had available at the time, which was 3/4 inch
video that we used in television work, and those films were never
converted to digital. I also lost touch with some of these filmmakers
over the years, especially as I worked on other projects.
Tez, Paul, and the others didn’t even begin working on indie
films until 2000, as far as I know, and none of their films really
became better over the years.
Paul has stated before that I am not a filmmaker, and has tried to
discredit my opinions on indie film by implying that I have never
worked on films, and because he has done this, I intend to quote him
in the credits of all of my films. This will be especially amusing
as my films will be more successful than anything that he has ever
done, and I know this because the films that I have done have been
better. I also have concepts which are more effective than anything
that he has been able to do, and that has been proven because I have
demonstrated the effectiveness of those concepts in other industries.
I have yet to apply them to independent film.......
The bottom line is that, while you do make films, that none of you
has succeeded in doing anything with those films, or has made any
progress in putting Tampa indie film on the map. In my opinion, it
is because none of you have the talent to cash the checks that your
ambition is writing, and that none of you is sincere about helping
other filmmakers, and you want to make everything about you. You also
discriminate against perceived competition, like me, by slandering
them and spreading rumors. How does that help the indie film scene?
It doesn’t, and this is why, in my opinion, Tampa indie film
has not grown.
Joe, I DID see you on the news during a package on that film festival
the other day. Both you and Paul attached yourself to it because that
it all that seems to be going on right now (both of you seem to be
obsessed with getting you name out there and being seen as the authority
in Tampa indie film. This is why you are afraid of me and of Tampa
Bay Film).
I would like to fire off two cliches which apply to all of you, in
my opinion. The first is that those who cannot do, teach. The other
is that the definition of insanity is doing the same thing over and
over again while you expect a different result.
In my opinion, you guys are not talented. You are not cut out for
this business. You’re not as good as you think that you are.
The only reason that any of you has gone as far as you have, and attracted
attention, is in spite of what you do, and because, right now, you
are the only games in town. This will change. So far, I believe that
you all have stunted the growth of Tampa indie film and crippled the
potential of a real indie film community starting by controlling what
is there for your own gain, by trying to sabotage perceived competition
(the effectiveness of your unethical attacks is debatable, though,
as those efforts have succeeded in spite of you because the targets
of your attacks became discouraged and gave up. They went away. I
was different, though, because I stood up to your B.S. and fought
back!). You have also sold out Tampa filmmakers by helping to promote
agendas, such as film festivals, which did not have their best interests
in mind; wether by intent or by igorance, this makes you useless,
and discredits you.
Slander
Is The New Discrimination - Game
Over - Indie Film Revolution
In Tampa Bay
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